Spring 2015 Courses
60:397 John Carson, School of Art
76:369 Jennifer Keating-Miller, Department of English
16:397 Illah Nourbakhsh, Robotics Institute
Art, Conflict and Technology in Northern Ireland
Wed 12:00pm to 2:50m CFA Room 111
Art, Conflict and Technology in Northern Ireland is a 9-unit course cross-listed in the School of Art and the Department of English, with a required 3-unit recitation in the Robotics Institute. Throughout the term students will be introduced to a history of social strife in the North of Ireland from the 1960s to the present, and efforts to reconcile differences in the contemporary period. We will consider the influence of advancing technology on how narratives are shared within a community and worldwide. We will reflect upon and analyze a variety of literary and visual art sources from the chosen time period, while also learning how to create mixed-media projects using Gigapan and Hear Me systems from Carnegie Mellon’s CREATE Lab in the Robotics Institute.
If you have ever considered how artists explore societal strife through their writing or visual arts practice, if you are interested in the social and political influences of evolving technology, or if you are a practicing artist who uses advancing technology as a tool for individual expression, this integrative course is for you. Throughout the semester we will examine the practice of a range of visual artists that include Rita Duffy, John Kindness and Willie Doherty and writers and dramatists like Dermot Healy, Patrick McCabe and Christina Reid. Students will learn how to use CREATE Lab’s Gigapan and Hear Me systems as platforms for exploring the content presented in class and for the development of final projects. We will travel to Belfast for spring break 2015, to meet a variety of writers and artists whose work we will study, and stakeholders in reconciliation efforts throughout the region.
In addition to weekly lectures on Thursdays throughout the term, students will have a six-week lab on Tuesdays. Lab sessions are held in the CFA 307, and begin in the second week of classes (January 20th).
Tuesday (seminar) & Thursday (lab): 3 - 5:50pm [Seminar only students: 6 units; Full class: 10 units] PCA 115 (Wells Video Studio)
Instructor: Lawrence Shea, Associate Professor, Video & Media Design - School of Drama (email@example.com)
This course is an advanced studio course that investigates the potential applications of mediated-reality technologies and location-based interactivity for live performance. Several technical and cultural trends are converging — trans-media storytelling, gamification, locative artworks, augmented reality — creating opportunities for artists and designers to create experiences that merge live performance with digital information, imagery and 3D visualizations in low-cost and widely distributable formats (e.g. apps). This course is the initial part of a 3-year investigation into this area supported by the Center for the Arts in Society.
Reading discussions, site visits and presentations from outside experts (CMU faculty, visiting artists), will introduce students to a range of relevant topics, disciplinary/creative perspectives, and potential avenues for investigation. Specific areas of focus will include Pittsburgh labor history, local effects of the financial system, local ecological dynamics, and Pittsburgh sub- cultural histories. Students will then identify 2 or 3 locations as sites for the creation and presentation of new narrative experiences for the pubic, using a variety of mediated-reality technologies.
Several themes will structure the class’s conceptual investigations: Site – the socio-political and material histories of a geographic or cultural “place.” Mapping (Representation /Abstraction) – how do these new tools provide ways of rethinking our relationships with the environment, both locally and non-locally, and with things we can’t directly experience, like the past, distant places, ecological systems, financial networks, sub- cultures, or other subjective experiences? And how do they open up new possibilities for narrative expression? Presence/Embodiment – how are these experiences changing in a world of persistent, overlapping networks, multiple social roles, divided attention, and proliferating screens? What rules are evolving? How do they affect our sense of self & other, engagement & possibility? Emotion/Affect - What are the roles of empathy and other human emotional processes in this brave new world?
These explorations will be paired with a rigorous technical agenda that culminates in group- created projects that utilize a variety of technologies.
Multiple technical workshops will cover:
- Live performance capture using both stereoscopic HD camera systems as well as Kinect- based motion tracking.
- 3D object creation in software (Autodesk Maya) as well as simple 3D scanning of real objects.
- Scripting these resources together with image & location-based information using the Unity game engine.
- Combining it all into site-specific performance; including mobile video projection and hand held display (tablets, phones).
Please contact Lawrence Shea (firstname.lastname@example.org) if you would like to participate as a student or a presenter.