Carnegie Mellon University Launches Minor in Immersive Technologies in Arts & Culture
The minor is designed to connect CMU students from diverse backgrounds and enable them to explore the expansive possibilities of immersive technologies
Immersive and spatial media such as virtual reality, augmented reality, and digital projection offer innovative possibilities in the arts, entertainment, science, industry, and countless other domains. Technologies seeded 50 years ago are now entering commercial, political and cultural realms; and the potential for augmented and immersive experiences to further disrupt our current media ecosystem is tremendous.
As immersive experiences and augmented realities increasingly feature in work and leisure, young innovators are needed who can blend technological skills with creative imagination and critical humanistic practice. In response to this need, Carnegie Mellon University’s Department of Modern Languages and IDeATe, the Integrative Design, Arts, and Technology network, have collaborated to launch a new minor in Immersive Technologies in Arts & Culture.
Students in the Immersive Technologies in Arts & Culture minor will be hybrid technologists, media-makers, and storytellers who can create mediated experiences at the intersection of technology, design, and the humanities. They will be equipped with the social consciousness, global awareness, and cross-cultural skills needed to forge positive new paths for immersive media going into the future.
“We are excited to launch this new minor with the Department of Modern Languages, which brings together the humanities, the arts, and technology,” said Susan Finger, Associate Dean of IDeATE. “The minor is designed to connect CMU students from diverse backgrounds and enable them to explore the expansive possibilities of immersive technologies.”