Carnegie Mellon University

Undergraduate Program in Immersive Technologies in Arts & Culture

The minor in Immersive Technologies in Arts & Culture is a collaboration between the Department of Languages, Cultures & Applied Linguistics and IDeATe.

Immersive and spatial media encompass a suite of emerging production and embodied viewing technologies that offer innovative possibilities in the arts, entertainment, science, industry and countless other domains. Technologies seeded 50 years ago are now entering commercial, political and cultural realms; and the potential for augmented and immersive experiences to further disrupt our current media ecosystem is tremendous. As immersive experiences and augmented realities increasingly feature in work and leisure, young innovators are needed who can blend technological skills with creative imagination and critical humanistic practice. 

Students in the Immersive Technologies in Arts & Culture minor will be hybrid technologists, media-makers and storytellers who can create mediated experiences at the intersection of technology, design and the humanities. They will be equipped with the social consciousness, global awareness and cross-cultural skills needed to forge positive new paths for immersive media going into the future.

Students in the minor will learn to construct and deconstruct immersive and augmented experiences with respect to the cultural, socio-emotional and embodied aspects of human experience. They will develop the technical know-how and creative production skills to collaboratively author original narratives and prototype spatially mediated experiences. In the making of augmented and immersive media, students will explore the narrative possibilities and technical affordances of the genre while attending to the aesthetic considerations, humanistic concerns and design conventions defining this emerging mode of cultural production.

View a detailed listing of curriculum requirements for the Minor in Immersive Technologies in Arts & Culture program.