Carnegie Mellon University

Global Cultures and Emerging Technology


Exploring the intersection of culture and technology for success in an interconnected world. 


Program Overview

The Global Cultures and Emerging Technology (GCET) Program offers high school students a unique opportunity to explore the intersection of culture and technology. By participating in this program, students will develop critical thinking and intercultural communication skills, enhance their technical expertise, and cultivate their sense of global citizenship. Through a blend of foundational coursework and hands-on research/project labs, students will engage in interdisciplinary learning that prepares them for the complexities of a rapidly evolving world. This program fosters creativity, ethical technology development, and collaborative problem-solving, equipping students with the tools they need to succeed in an interconnected society.

Curriculum 

Over five weeks, Global Cultures and Emerging Technology students will progress through three phases culminating in a unique interdisciplinary project to be showcased at a final symposium. Throughout the program, students will:

  • explore interdisciplinary innovation that integrates the humanities (e.g., ethics, cultural studies) with cutting-edge technology (e.g., AI, VR/AR, robotics, game design) motivated by the desire to address global challenges through creative, human-centered solutions.
  • build hands-on expertise in technical fields (e.g., AI, animation, VR/AR) and research methodologies, while analyzing the cultural and ethical implications of technological advancements.
  • cultivate global citizenship by expanding awareness of global cultures and ethical responsibility in technology development, ensuring solutions are socially impactful.
  • advance academic success by stengthening foundational knowledge, critical thinking skills, and interdisciplinary problem-solving skills - all essential to college-level work at the intersection of technology and global cultures.
  • develop a multifaceted portfolio demonstrating technical and cultural fluency showcasing a unique interdisciplinary project featuring prototypes, digital exhibits, and/or creative works.
  • build leadership, communication, and collaboration competence through small-group projects that blend diverse perspectives, guided by the expertise of faculty mentorship.

Weeks 1-2: Foundational Coursework on Global Cultures

This component features guest professors and cultural specialists who guide students in analyzing the cultural products, practices, and perspectives of diverse global communities, with a special focus on their relationship to technological development. Emphasizing critical thinking and intercultural communication, this core element prepares students to engage thoughtfully with the complexities of our interconnected world.

Weeks 3-5: Research/Project Lab

In this phase, students will apply their learning in Phase 1 to an interdisciplinary group research/project that merges global cultures with technological fields. Students will work in small groups of 4 to 6, each guided by 1 to 2 faculty mentors. During this phase, students will participate in the following activities:

  • Research/Project Methodology Workshops

    These workshops offer foundational training in interdisciplinary research and project design, equipping students with the essential skills to conceptualize and execute their projects. Based on their group assignments, students will participate in one of the following workshops: XR, Robotics, AIGC, Animation, or Game Design.
  • Research/Project Labs

    Following the workshops, students participate in one of the faculty-led labs where they collaborate in small teams under the guidance of faculty mentors and research assistants. Sample research/project labs proposed for Summer 2026 (subject to change) include:
    • AI, Robotics, and the Future of Art Exhibitions
    • Animating Language and Culture with Duolingo
    • Revitalizing Historical Artifacts Through Game Design

Weeks 5: Research/Project Showcase and Symposium

The program culminates in a symposium where students present their interdisciplinary projects to faculty, peers, and industry guests. During the symposium, students articulate their research methodologies, theoretical frameworks, and ethical considerations, demonstrating their ability to communicate sophisticated ideas to diverse audiences.

Students will produce a portfolio that showcases their interdisciplinary studies, which will include, but are not limited to, the following deliverables:

  • Group Research/Project Prototypes: Students will design and create functional prototypes related to their projects, demonstrating their ability to blend technological innovation with cultural insights. These prototypes may range from physical models to digital applications.
  • Documentation and Reflection: Students will maintain a detailed documentation of the entire research and project process, culminating in a reflective presentation that articulates their methodologies, key findings, and the implications of their work.
  • Digital Exhibits: Students will develop digital exhibits aimed at showcasing their projects and research. These exhibits will serve as a platform to engage a broader audience, using multimedia elements such as videos, animations, and interactive features to effectively communicate their findings.

The program offers coursework, workshops, and lab training designed to prepare students for the demands of college-level studies. The coursework emphasizes critical thinking and essential research skills. Through workshops and labs, students will apply theoretical knowledge in real-world contexts, enhancing their technical skills while fostering collaboration, technological innovation, and creative problem-solving.

At the end of the program, students will receive a collection of materials to enhance their portfolios, including a project prototype, professors' assessments and feedback, documentation of their learning process, and materials prepared for digital exhibits that highlight their work and insights. These comprehensive resources will serve as valuable assets as students prepare to transition into their college studies.

Application Details

Program Length


 June 20 to
July 25, 2026

  
(5 weeks)

June 20, 2026: Opening Day

Early Deadline


Feb 1

 Scholarship and International applications must be submitted by this deadline.
Fixed admissions. Decisions sent on March 15.

Final Deadline


March 1

 
Fixed admissions. Decisions sent on April 15.

 

Housing Options


 Resident
or
Commuter

 To be a commuter, the student and parent/guardian must have a permanent residence within approximately 30 miles of our Pittsburgh campus or within Allegheny County.

Eligibility & Application Requirements

To be eligible for Pre-College GCET, students must:

  • Be at least 16 years old by the program start date.
  • Be a current sophomore or junior in high school at the time of application submission.
  • Demonstrate interest in global cultures and technology through previous coursework or projects.
  • Have a minimum GPA requirement: 3.5.

The complete application for Pre-College GCET consists of the following:

  • Completed online application
  • Unofficial transcript
  • Standardized test scores (optional)
  • One letter of recommendation
  • Responses to essay prompts

The following prompt is required of all applicants (300-500 words):

  • What do you hope to gain from participating in Carnegie Mellon’s Pre-College Programs?

In addition, GCET applicants are required to submit two brief essays in response to the following prompts: 

  • Particularly in relation to global cultures and technology, describe your interest in and preparation for interdisciplinary learning. How do you envision applying the skills acquired in this program to your future academic or career goals?

  • Please rank your interest in the following three areas: Artificial Intelligence, Animation, and Game Design. Briefly describe any previous experiences you have in these fields.

What materials or supplies should students bring?

Students should bring a laptop or similar product for project work, as it will be essential for running various software and completing assignments. Having an electronic drawing pad is recommended, particularly for those interested in animation and game design. While access to AI tools, game design software, and animation or drawing applications is a plus, it is not required as we will provide guidance on the necessary resources for the program.

What tech skills are needed for this program?

A basic familiarity with technology is beneficial, and while previous experience in art, game design, coding, or AI is a plus, it is not a prerequisite for enrollment. What’s essential is a strong interest in the humanities, arts, and global cultures. This program is designed to build upon existing skills and encourage students to explore new technological tools and creative approaches.

What are the out-of-classroom expectations for students?

Students will be expected to engage in project work and collaborative assignments outside of scheduled class times. This may include developing prototypes, conducting research, or participating in group discussions. Active participation and time management will be key to balancing these responsibilities alongside coursework.

Who should apply for this program?

High school students who are passionate about integrating culture and technology, particularly those interested in exploring global cultures, should consider applying. This program is well-suited for those who are eager to learn how technology intersects with the humanities and the arts, and who are excited to engage in innovative projects that reflect their interests and aspirations.