Available Curricula for LEGO® MINDSTORMS EV3
Introduction to Programming - LEGO® MINDSTORMS EV3
The Introduction to Programming EV3 Curriculum is a curriculum module designed to teach core computer programming logic and reasoning skills using a robotics engineering context. It contains a sequence of 10 projects (plus one capstone challenge) organized around key robotics and programming concepts. The majority of the challenges found in the curriculum have been simulated in the Robot Virtual World Curriculum Challenge Pack.
ROBOTC Graphical Programming - LEGO® MINDSTORMS EV3
The Introduction to Programming the EV3 Curriculum is a curriculum module designed to teach core computer programming logic and reasoning skills using a robotics context. The curriculum consists of three chapters (Basic Movement, Sensors, and Program Flow) and each chapter is broken into units that teach key robotics and programming concepts. Additionally, there is a huge amount of support for teachers competing in Robotics Competitions for the first time included in the teacher’s guide! The majority of the challenges found in the curriculum have been simulated in the Robot Virtual World Curriculum Challenge Pack.
ROBOTC Intermediate Programming - LEGO® MINDSTORMS EV3
The ROBOTC Intermediate Programming for LEGO® MINDSTORMS EV3 includes in-programming lessons for text-based ROBOTC, engineering challenges, step-by-step videos, support material, and more.
Available Curricula for LEGO® MINDSTORM NXT
Robot Engineering Vol. 1 – Introduction to Mobile Robotics
This multimedia curriculum is an ideal tool to introduce robots into the middle or high school classroom. It provides teachers with an engaging program to teach STEM concepts utilizing the LEGO® MINDSTORMS NXT Robots. Students learn how to program basic robot behaviors using motors and rotation, sound, light, touch and ultrasonic sensors. Fifteen in-depth research lessons are based on real-world robots. Step-by-step videos teach students how to use the programming language, build robots, basic robot behavior, use of sensors, robot competition, etc.
Robot Engineering Vol. 2 – Guided Research
The second series in the Robotics Engineering line of products. Robotics Engineering Vol. 2 – Guided Research takes students through several STEM-based projects, and also goes through the entire engineering process using an Engineering design projects. Programming lessons are included that teach students about programming using the more advanced blocks in the NXT programming language.
Use LEGO® Robots to teach scientific principles around speed, heat, sound, and color. Students will design and develop robotic prototypes that will use powerful features built into the NXT to collect data and report it back in the form of graphs and tables. Students will use this data to form conclusions that cement their understanding of these important and technological concepts. The culminating engineering activity is a robot bridge inspection project.
NXT Video Trainer 2.0
The NXT Video Trainer 2.0 is a multimedia curriculum designed to teach behavior-based programming to students, teachers, and coaches alike, using the LEGO® MINDSTORMS Education NXT Software. In a classroom or workshop setting, it is also designed to act as the teacher’s assistant, driving primary instruction with over 70 short videos, animations, and built-in Check Your Understanding questions that allow learners to work at their own pace, freeing up instructors to provide more strategic assistance. The majority of the challenges found in the Cortex Video trainer have been simulated in the Robot Virtual World Curriculum Companion.
ROBOTC Curriculum of TETRIX and LEGO® MINDSTORMS
Teaching is a craft and every teacher does it differently. This curriculum is designed to teach “engineering process” and “programming”. The Robotics Academy has developed this curriculum to help teachers to teach and students to learn those competencies. The Robotics Academy is committed to helping teachers use robotics to teach science, technology, engineering, and mathematics. The majority of the challenges found in the Cortex Video trainer have been simulated in the Robot Virtual World Curriculum Companion.