Carnegie Mellon University

Carnegie Mellon Robotics Academy

Use educational affordances of robotics to create CS-STEM opportunities for all learners

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Coding and Computational Thinking with a Virtual Robot features a programming interface and virtual robot embedded directly within the curriculum. Teachers and students can follow along with the included videos, animations, challenges, and step-by-step lessons. The projects are designed to get students thinking about the patterns and structure of not just robotics, but also programming and problem-solving more generally. 

Coding and Computational Thinking with a Virtual Robot features a brand-new bot designed by our team, lovingly dubbed "VICE" (short for Virtual-Integrated Curriculum Environment). VICE packs a wide variety of sensors (touch, color, distance, gyro) to detect its environment, outputs (pixel display, speaker, LCD, LED) to communicate with you, and motors (drivetrain, arm, claw) to navigate its environment and manipulate objects. Robotics educators that use robotics kits with similar features and form factors (VEX, Arduino, Cozmo, Vector, and many others) will find productive overlap in the programming concepts the physical and virtual robots can be used to teach; the scope and sequence of this virtual curriculum are very closely aligned to our Coding and Computational Thinking with VEX IQ curriculum for physical robots, allowing teachers to leverage both physical and virtual robots to best suit their needs. 

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The Coding and Computational Thinking with a Virtual Robot curriculum is broken down into 9 units: Getting Started, Programming the Hub, Robot Movement, Digital Sensors, Analog Sensors, Loops, Discrete Decisions, Capstone: Subterranean Challenge, and Continuous Decisions. Over 75 programmable virtual environments are embedded throughout, allowing students to learn big ideas in robotics, coding, computational thinking, and mathematics. 

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Coding and Computational Thinking with a Virtual Robot takes a just-in-time and embedded approach. As students make progress through the course (which the Learning Management System keeps track of), CS2N ensures sure that students are presented with the corresponding instructions, virtual environment, and programming interface. CS2N automatically saves student code progress with each activity so that they never lose it and teachers never have to track it down. Virtual activities can be run as many times as the student needs to foster their understanding, and their completion is automatically awarded so that students know when to move on. 

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Once they have a license, teachers and students can use the curriculum whether they’re at home, school, or anywhere else in the world as long as they have an Internet-connected Chromebook, Windows PC, and Mac. 

The Coding and Computational Thinking with a Virtual Robot curriculum is broken down into 9 major units:
  1. Getting Started
  2. Programming the Hub
  3. Robot Movement
  4. Digital Sensors
  5. Analog Sensors
  6. Loops
  7. Discrete Decisions
  8. Capstone: Subterranean Challenge
  9. Continuous Decisions