Carnegie Mellon University

Carnegie Mellon Robotics Academy

Use the motivational effects of robotics to excite students about STEM

Virtual Robot Curriculum

Carnegie Mellon Robotics Academy's Virtual Robot Curriculum features a programming interface and virtual robot embedded directly within the curriculum. Teachers and students can follow along with the included videos, animations, challenges, and step-by-step lessons using a fully virtual solution.
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Key Features:

  • Students and teachers can learn anytime and anywhere, even without physical robot kits or programming software installed on their computers. 
  • The curriculum provides the virtual robot, simulated challenge table, and programming environment needed to complete each lesson, just-in-time.
  • The CS-STEM Network saves all student progress, including their programs for the virtual robot. No file management 
  • The curriculum includes all of the supports necessary for both physical AND virtual robots, so teachers can utilize both without balancing multiple curricula. 
  • No downloads or updates required. The latest version of the curriculum and virtual robots is always provided. 
  • The curriculum and virtual tools build on Carnegie Mellon Robotics Academy's long history in reaching meaningful learning outcomes in coding, computational thinking, and mathematics using (virtual and physical) robots. 

Technical Details:

  • Virtual Robot Curriculum is delivered through the CS-STEM Network (www.cs2n.org)
  • Licenses for Virtual Robot Curriculum may be purchased online through the CMU Bookstore or Purchase Order
    • Whether purchasing through the CMU Bookstore or Purchase Order, please remember to specify the CS-STEM Network account that the licenses should be applied to.
    • Please allow 1-2 business days for your order to be processed and your licenses to be applied to your CS-STEM Network.
  • Licenses for Virtual Robot Curriculum are "Per-User, Perpetual"
    • Licenses are applied to CS-STEM Network user accounts. 
    • Licenses do not expire. Students and teachers can learn and iterate at their own pace.
    • Licenses are non-transferrable. The CS-STEM Network saves all of the individual student/teacher progress associated with each license. 
    • Licenses are non-refundable once they have been applied to a CS-STEM Network user account. 
  • Use of the Virtual Robot Curriculum is subject to the Terms of Service defined on the CS-STEM Network.
  • The Virtual Robot Curriculum is best supported on Internet-connected Windows PC's, Macs, and Chromebooks. 

Featured Curriculum:

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The Introduction to Programming with Virtual LEGO EV3 curriculum includes over 70 virtual environments so that students can follow along with all lesson content. The curriculum contains all of the material for both physical robots AND virtual robots, so educators that need to balance both (as is the case with many hybrid learning implementations) don’t need to also balance multiple curricula. 

Learn More > 

  • Use of the Virtual Robot Curriculum is subject to the Terms of Service defined on the CS-STEM Network.
  • Licenses for Virtual Robot Curriculum are "Per-User, Perpetual"
  • Licenses are non-transferrable. 
  • Licenses are non-refundable once they have been applied to a CS-STEM Network user account.