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Extended Reality Technology Center
Extended Reality Technology Center
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XRTC Latest News
Tuesday, March 25, 2025
AR in Relation to Productivity
A team from the Augmented Perception Lab at Carnegie Mellon University, led by David Lindlbauer, recently began to explore the application of Augmented Reality (AR) for productivity, aiming to better understand how AR can affect productivity in the workplace.
Monday, March 03, 2025
GHOST: Context-Aware Human Motion Generation in 3D Environments
Researchers at Fujitsu and Carnegie Mellon University Robotics Institute have collaborated on a new project called GHOST: Grounded Human Motion Generation with Open Vocabulary Scene-and-Text Contexts.
Wednesday, December 11, 2024
XRTC Second Annual Symposium Overview 2024
Over two exciting days, The Extended Reality Technology Center brought together industry sponsors alongside researchers from several Carnegie Mellon University labs for the second annual XRTC Symposium.
Monday, December 09, 2024
Don't Look Twice: Speeding Up Video Transformers with Run-Length Tokenization
Run-Length Tokenization (RLT) is an easy and effective way to make video processing faster by eliminating repetitive pieces of data from the input.
Friday, November 01, 2024
Extended Reality Creative Research Grant – Application Open 11/1/2024-1/10/2024
The XRTC Creative Research Grant is a partnership between the STUDIO, the Askwith Kenner Global Languages and Cultures Room, and the Extended Reality Technology Center (XRTC).
Wednesday, October 23, 2024
Mixed reality In-situ Welding
Integrating XR and tinyML to train skilled workers for future opportunities in creative arts and manufacturing
Zero-Shot Video Question Answering with Procedural Programs
Friday, September 27, 2024
Zero-Shot Video Question Answering with Procedural Programs
Researchers at CMU have developed a method designed to answer video-related questions by generating, then executing short programs that obtain a final answer through the resolution of sequential visual subtasks.
Immersive Technology in the Olympics
Monday, September 16, 2024
Immersive Technology in the Olympics
Immersive technology related to the Olympics, highlighting its applications in past events and its anticipated use in future games.
Immersive Mouth Haptics in VR via Headset Ultrasound Phased Array
Tuesday, September 03, 2024
Immersive Mouth Haptics in VR via Headset Ultrasound Phased Array
VR headset technology that integrates mouth haptics using an ultrasonic beamforming array, enabling users to feel realistic tactile sensations on their lips, teeth, and tongue, enhancing immersion without the need for additional accessories.
3D-LFM: Lifting Foundation Model
Tuesday, July 30, 2024
3D-LFM: Lifting Foundation Model
A new computer vision technology that converts 2D images into detailed 3D structures without needing specific categorical knowledge.
NoRILLA: Bridging Physical and Virtual Worlds to Change STEM Education
Wednesday, July 24, 2024
NoRILLA: Bridging Physical and Virtual Worlds to Change STEM Education
NoRILLA (Novel Research-based Intelligent Lifelong Learning Apparatus), is a mixed-reality educational system designed to enhance STEM learning for children.
CoGS: Revolutionizing 3D Structure Reanimation with Controllable Gaussian Splatting
Wednesday, June 12, 2024
CoGS: Revolutionizing 3D Structure Reanimation with Controllable Gaussian Splatting
Laszlo Jeni, an affiliated faculty member at the Extended Reality Technology Center, is collaborating with Fujitsu on a project called CoGS: Controllable Gaussian Splatting.
Augmented Reality Changing Everyday Interactions
Tuesday, May 28, 2024
Augmented Reality Changing Everyday Interactions
El Pais recently wrote an article titled “Augmented reality: An important invention or pure distraction?” where David Lindlbauer, Faculty Co-Lead of the XRTC, was quoted speaking on the impacts of Augmented Reality (AR) in our daily lives.
SplaTAM Changing 3D Reconstruction
Thursday, April 18, 2024
SplaTAM Changing 3D Reconstruction
SplaTAM, an advancement in Simultaneous Localization and Mapping (SLAM) technology, changing scene understanding through 3D reconstruction.
MARingBA: Enhancing Audible Alerts for Modern Connectivity
Thursday, April 04, 2024
MARingBA: Enhancing Audible Alerts for Modern Connectivity
Reshaping the way we receive audible alerts, offering a new experience for users.
Exploring the Impact of Apple's Vision Pro
Monday, February 12, 2024
Exploring the Impact of Apple's Vision Pro
An interview with David Lindlbauer. Explores the implications of Apple's new mixed reality headset, the Vision Pro, on our brains and society.
Dynamics-Regulated Kinematic Policy for Egocentric Pose Estimation
Wednesday, February 07, 2024
Dynamics-Regulated Kinematic Policy for Egocentric Pose Estimation
A development to analyze human movements in three dimensions using small wearable cameras.
DorsalNet : 3D Hand Pose Estimation
Tuesday, January 09, 2024
DorsalNet : 3D Hand Pose Estimation
DorsalNet, a vision-based 3D hand pose estimation framework using a wrist-worn camera, achieving accuracy in dynamic gesture recognition and grasp type identification for mobile computing applications.
RePOSE: 6D Refinement via Deep Texture Rendering
Friday, January 05, 2024
RePOSE: 6D Refinement via Deep Texture Rendering
A Refinement Approach for 6D Object Pose Estimation that introduces an innovative method for enhancing the accuracy and efficiency of 6D object pose estimation in robotics and computer vision.
Carnegie Mellon University's XRTC Will Drive Research into VR, AR Innovations
Tuesday, November 28, 2023
Carnegie Mellon University's XRTC Will Drive Research into VR, AR Innovations
Virtual, augmented and other extended reality technologies present the possibility to transform health care, education, entertainment, communication and more.
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