Carnegie Mellon University

XRTC Leadership

Fernando De la Torre

Associate Research Professor

Robotics Institute | School of Computer Science

Research interests: computer vision and machine learning. In particular, his research interests are applications to human health, augmented reality, virtual reality and methods that focus on the data (not the model).

Prof. De la Torre directs the Human Sensing Laboratory.


Kris Kitani

Associate Research Professor 

Robotics Institute | School of Computer Science

Research interests: computer vision, machine learning and human-computer interaction. In particular, his research interests lie at the intersection of first-person vision, human activity modeling and inverse reinforcement learning.

Prof. Kitani directs the Cognitive Assistance Lab.


David Lindlbauer

Assistant Professor

Human-Computer Interaction Institute | School of Computer Science

Research interests: understanding how humans perceive and interact with digital information, and building technology that goes beyond the flat displays to advance our capabilities when interacting with the virtual world. To achieve this, he creates and studies enabling technologies and computational approaches that control when, where and how virtual content is displayed to increase the usability of Mixed Reality interfaces.

Prof. Lindlbauer directs the Augmented Perception Lab.

Associated Faculty

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Henny Admoni
Associate Professor
Robotics Institute
School of Computer Science

Building immersive environments for human-robot collaboration.

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Patrick Carrington
Assistant Professor
Human-Computer Interaction Institute
School of Computer Science

Studies how technologies such as XR can be used to to understand human ability and support empowerment, independence, and improved quality of life.

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Stephan Caspar
Assistant Teaching Professor
Modern Languages
Dietrich College

Using VR for language and cultural learning as well as storytelling and content production in XR.

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Assistant Professor of Art
School of Art
College of Fine Arts

Focuses research in immersive environments and interactive techniques, performance capture and expanded animation.

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Mayank Goal
Associate Professor
Software and Societal Systems Department
School of Computer Science

Develops practical and deployable XR experiences with a focus on helping users take care of their health and human-AI interaction.

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Eni Halilaj
Assistant Professor
Mechanical Engineering
College of Engineering 

Leveraging motion capture for movement analysis and biomechanics.

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Chris Harrison
Associate Professor
Human-Computer Interaction Institute
School of Computer Science

Creates new and delightful sensing and interface technologies for human-computer interactions leveraging smart environments, wearable computing, mixed reality, and gestural interfaces.

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Lauren Herckis
Simon Initiative Research Faculty
University Libraries and Human-Computer Interaction Institute

Culturally competent design of XR spaces and artifacts, including immersive environments for medical skills assessment and other educational interventions.

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Kim Hyatt
Professor, School of Information Systems Management and the School of Public Policy and Management
Heinz College

Using VR, both as an individual user and multi-user experience, to improve public speaking and communication in the workplace.

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Alexandra Ion
Assistant Professor
Human-Computer Interaction Institute
School of Computer Science

Develops new adaptive materials for wearable haptic feedback and dynamic interfaces for increased immersion.
Assistant Teaching Professor
Entertainment Technology Center

Instrumenting environments for high-end location-based XR experiences.

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Brad Myers
Charles M. Geschke Director & Professor
Human-Computer Interaction Institute
School of Computer Science

Research on interaction techniques that are applicable in 3D, as well as supporting application developers to be more efficient and productive.

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Daniel Rosenberg Munoz
Assistant Professor
School of Design
College of Fine Arts

Building creative tech platforms for spatial computing design.

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Sebastian Scherer
Associate Research Professor
Robotics Institute
School of Computer Science

Develops approaches for high-fidelity reconstruction of environments and objects using 3D Gaussians.

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Srinivasan Seshan
Joseph F. Traub Professor of Computer Science and Department Head
Computer Science Department
School of Computer Science

Exploring system and network support for XR. This includes developing systems that can scalably capture 3D scenes in real time, designing protocols for streaming and encoding 3D content on the Internet and developing techniques to efficiently render 3D content on viewing devices with limited computational resources.
Data Curation, Visualization, and GIS Specialist
University Libraries

Work in the XR space revolves around helping students (A) learn Critical Literacies for XR and (B) understand the ethical and humanistic concerns of using XR as a tool for education.
Senior Systems Scientist
Human-Computer Interaction Institute
School of Computer Science

Developing and researching mixed-reality AI systems bridging physical and virtual worlds to improve children's inquiry-based STEM learning.

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Associate Professor, Video & Media 
The Frank-Ratchye STUDIO for Creative Inquiry
School of Drama

Through humor and play Nica creates participatory video installations and games that reveal and challenge social constructions that are reinforced by technology and performance. 

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Associate Research Professor
The Robotics Institute
School of Computer Science 

Research involves reconstructing and modeling dynamic environments and behaviors using both static and wearable devices, with the goal to develop neural representations that can accurately predict human behavior, thereby enhancing interactions in virtual and augmented reality settings.