News-The Simon Initiative - Carnegie Mellon University

Simon News, 2016

February 8, 2016

Harvey Fineberg To Discuss Technology, Information and Learning

Carnegie Mellon University

CMU's Simon Initiative Distinguished Lecture Series will present a talk by renowned public health and education expert Harvey V. Fineberg at 4:30 p.m., Thursday, Feb. 25 in the Gates Hillman Center’s Rashid Auditorium.

February 2, 2016

10 of today's really cool network & IT research projects


A team of CMU researchers is taking aim at the $10 million grand prize of the $15 million Global Learning XPRIZE competition, the goal of which is to empower children to take control of their own learning via tablet computers, software and the like.

January 29, 2016

How UC Davis Reaps Personalized Learning's Simple Benefits


CMU’s Open Learning Initiative (OLI) was used in the re-design of the discussion sections for the UC Davis’ courses.

January 21, 2016

National Academy of Sciences To Honor John R. Anderson For Revolutionizing How We Learn

Carnegie Mellon University

If the field of cognitive science is to truly understand how the mind works, researchers need to integrate the many theories about memory, language, problem-solving and other mental functions. Carnegie Mellon University’s John R. Anderson has spent decades doing this — developing a unified theory of cognition and using it to create successful cognitive-based tutors that have revolutionized education.

January 20, 2016

Five Andrew W. Mellon Fellows in the Humanities Selected

Dietrich College

With a well-established legacy of pioneering technology-enhanced learning (TEL) and through the Simon Initiative, a university-wide effort that aims to measurably improve student-learning outcomes by harnessing a learning engineering ecosystem that has developed over several decades at CMU, Carnegie Mellon is uniquely positioned to advance digital scholarship and TEL in the humanities.

January 15, 2016

A Teenage Girl’s Journey to Change the World with Code


CMU’s Alice software is a freely available, innovative 3D programming environment that makes it easy to create an animation for telling a story, playing an interactive game, or a video to share on the web.

January 11, 2016

Educational Engagement

Carnegie Mellon University

The next phase of technology-enhanced learning is taking place via virtual textbooks and interactive experiences.

Global Learning Revolution at the Nexus

Read CMU President Subra Suresh's op-ed »