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AWARD WINNERS

The Henry Armero Memorial Award for Inclusive Creativity Presentations
Family Weekend
Friday, October 2017

3:30 – 5:00pm
Miller Gallery

The Henry Armero Memorial Award for Inclusive Creativity Presentations 14

The Henry Armero Memorial Award for Inclusive Creativity was created in 2013 in memory of BCSA student Henry Armero, through the generous support of the Armero family and the contributions of Dropbox. A $2,500 award is granted annually through a project-focused application process. The winners are selected by a jury of representatives from the BXA Intercollege Degree Programs, the School of Art (SOA), and the School of Computer Science (SCS). The award is open to juniors and seniors enrolled in the above programs. The Henry Armero Memorial Award will reward student projects with a focus on creativity, eclecticism, individuality, and inclusiveness. Projects should find innovative ways of fostering on- and off-line community. During the presentation, the previous winners of the award will give overviews of their projects, and present the results of their efforts.

2016-2017 Award Winners

Elizabeth Agyemang
BFA, Art
with an additional major in Professional Writing

In Neighborhood Pen Pals, personal narratives are the bridge between community engagement and social activism. The pieces exists in the form of a subscription box and a pen-pal letter campaign, wherein weekly letters, prompts, and prints, invite participants to engage with their community. Through printmaking and letter writing, Neighborhood Pen Pals seeks to mend the discord between online discourse and corporeal communication.

Nick Castellana
BCSA, Computer Science and Music Performance
Valerie Senavsky
BSA, Chemistry and Music Performance
with a minor in English
Gowri Sunder
BHA, Psychology and Art
Theodore Teichman
BSA, Neurobiology and Music Composition

Dreams are a space of great intimacy but also an accessible way of sharing fears, love, and wonder for the world. REM Walks is a social practice piece that uses virtual reality, installation, and sound recordings to give rise to an experience where the audience is allowed to explore social exchange and creation. The virtual reality program will allow viewers to collectively interpret dream narratives collected from the Pittsburgh community drawing and sound generation by a sequential interpretation of a dream, wherein the audience gets to place the next viewer into an immersive space of their imaginations. Through this virtuality reality installation, viewers will have the ability to peek into the beauty of private worlds of those in our community.

Robot Parody MoviesJohn Choi
BCSA, Computer Science and Art

Filmmaking and robotics are inherently multidisciplinary endeavors. Producing a film requires the efforts of writers, artists, and producers alike. Building a robot requires the collaboration of electrical, mechanical, and software engineers. What happens when the two worlds get mashed together? We get advanced humanoid robot movie actors starring in a series of short films parodying famous movies along the likes of Harry Botter, Saving Private Robot, and Fortran Gump. With Robot Parody Movies, the line between artist and engineer becomes so blurred that there is literally no distinction between producing creative art and building creative invention.

Luca Damasco
BCSA, Computer Science and Art
Zachary Rispoli
BFA, Art


Wick
is a free and open source browser-based tool that makes interactive things for the Internet; no downloads required! Wick aims to make web technologies more accessible by doing the heavy lifting for you, allowing creators to focus on their craft and learning new skills, rather than on tedious, overly-technical interfaces.

Cambrian ExplosionDavid Gordon
BCSA, Computer Science and Art

Cambrian Explosion
is an interactive sculpture which tracks and reacts to fossil artifacts. Users are invited to examine the fossils and hold them near the sculpture to reanimate virtual stromatolites projected on its surface. These dancing archaea follow the fossils as far as they can before returning to their initial rest state. Cambrian Explosion uses a Vive tracking system embedded in a wood and cloth sculpture which is then back lit by a projected primordial shoreline. The goal is an accessible installation which inspires wonder in our archaeological past using a mixture of traditional sculpture and emerging technology.

Kabir Mantha
BSA, Mathematical Sciences and Music Technology
with a minor in Sound Design

A May 2017 production of Béla Bartók’s Bluebeard’s Castle aims to radically reenvision a traditional opera to gain new perspectives on the work itself as well as the archetype of an operatic experience. This production transforms the music of Bartók with the immateriality of acousmatic performance to create an immersive electroacoustic experience. To achieve this, we subvert the traditional opera house listening paradigm by using a combination of live and prerecorded instrumental parts spatialized using a multichannel surround sound system in an intimate black box theater.

Movin' with KiraKira Melville
BFA, Art
with a minor in Environmental Studies

Movin’ with Kira
, utilizes multiple Oculus Rifts to deliver a novel storytelling structure, in which the virtual space reacts to the direction of the viewer's gaze.



2015-2016 Award Winners
View 2016 Presentation Photos View The Henry Armero Memorial Award Presentations 15 Gallery

The Sentient StreetAudrey Banks
BFA, Art

The Sentient Street is a public art installation and performance in which a hundred objects in a public space are inhabited by individual personas that interact with the general public. By layering a fantastical anthropomorphized world of sentient objects over mundane environments, this project privileges emotional complexity over algorithmically-designed efficiency and invites the public to question our technophilic attraction to coldly intelligent environments and objects.

PhantaNoirJacqueline Barnes
BHA, Creative Writing and Art


PhantaNoir is producing three things: the beginning of a graphic novel, an explainatory article, as well as a short animation introducing the world of the graphic novel. PhantaNoir delves into the population of black fantasy fans, and calls not only for their representation, but for their dominance in a genre that has long ignored, debased, or derided its black fan base. It was inspired not only by the need for representation, but for those within creative social circles who created and made black art so unapologetically.

Multipurpose Mobile ManipulatorJohn Choi
BCSA, Computer Science and Art

As it stands today, access to human-size mobile manipulator robots is mostly limited to well-funded technical research institutions, often manned exclusively by a handful of engineers and scientists who find it difficult to imagine their robots being used outside of their labs in the name of art. In contrast, the objective of the Multipurpose Mobile Manipulator is to build a series of research-grade mobile manipulator platforms that anyone can use and work with.

SanctumMadalyn Gryger
BHA, Psychology and Art

Sanctum,
the Luna Gala clothing line, explores the experience of living with mental illness. Sanctum is a place to feel safe. It explores the idea of safety in relation to mental illness by recreating boundaries in which people with mental illnesses live in the form of fashion. By using different materials, forms and transparencies, the line creates variations of boundaries between the model and the audience, thus mimicking the mental boundaries that living with a mental illness can create.

The Girls are HomeAlicia Iott
BCSA, Computer Science and Art
Charlotte Stiles
BFA, Art

The Girls are Home takes the shiny new toy, virtual reality, and combines it with a traditional age-old toy, the dollhouse. Inside the dollhouse, an observer can peer through pairs of windows, to see a universe created with VR. The dollhouse will have multiple pairs of windows so several viewers may observe different parts of the narrative simultaneously, thus each observer can create their own narrative. This project addresses the chasm that exists between cutting edge technology, material culture, and the domestic, plain-Jane realm. By uniting a feminine childhood toy with a relevant and intriguing narrative about domestic characters using virtual reality, The Girls are Home may bridge that gap.

Memory SlugsRalph Kim
BFA, Art
Maryyann Landlord
BFA, Art

The interactive animation, Memory Slugs, utilizes multiple Oculus Rifts to deliver a novel storytelling structure, in which the virtual space reacts to the direction of the viewer's gaze. Whereas virtual reality typically entails isolation from immediate reality, this project facilitates social interaction by encouraging multiple participants viewing unique, emergent stories to verbally share their experiences, as well as provide a spectacle for viewers outside of the Rift.

ChalkBotLina Pulgarin-Duque
BSA, Physics and Drama

ChalkBot is a CNC chalk plotting tool that aims to improve the way people interact with their cities and communities by promoting the adaptability of public spaces and establishing a sub-community through interaction with technology. Initially developed by Louis Elwood-Leach as a tool to aid event planning, the overlay of different software and hardware enables a wide variety of professional and amateur applications. ChalkBot is a new concept in digital manufacture and part of an exploration to discover how robots can become a part of our modern society. This iteration will be exploring how to use ChalkBot to create an interactive art experience.

Body ElectricLauren Valley
BFA, Art

Body Electric is a sound reactive robotic dress that takes input in the form of pitch from the wearer and outputs it as motion through an eight-foot, motor-actuated skirt. The final performance will feature a vocalist wearing the dress while acting as the controller through the performance of an original composition.

2014-2015 Award Winners
View 2015 Presentation Photos View The Henry Armero Memorial Award Presentations 15 Gallery and Video Armero Award Presentations 15 video

Dracula & DraculaLindsay Cavallo
BFA, Art
Anna Failla
BHA, Ethics, History, & Public Policy and Architecture
Samantha Riordan
BHA, Creative Writing and Architecture

Dracula & Dracula is a web series about the real life struggles of two everyday vampires and their monster friends. The series is a fully improvised vlog (vampire blog) starring two vampire friends who met at last year's monster convention. Each episode is fueled by relevant topics including facing monster prejudice, familial strife, the struggle to get a job in the current economy, and debunking common misconceptions about vampires. This project will explore how the art of puppetry affects the way a story is perceived. The community of viewers is encouraged to interact and influence the content through online comments.

Isn't it pretty to think so?Kevin Karol
BCSA, Computer Science and Drama


Isn’t it pretty to think so? is a new, hour long musical theater experience created by a team of students from Carnegie Mellon University’s School of Drama, School of Music, and School of Computer Science. Audience members will engage with the performance through their cell phones and be crucial in determining not only their own experience of the composition, but also the experience of those around them. Isn’t it pretty to think so? extends Stephen Sondheim’s principle, "Content Dictates Form," into the digital age to explore the way technology shapes our cultural landscape and how we experience it. The production will run on December 10, 2015 at 8:55pm in Chosky Theatre as part of the School of Drama's PLAYGROUND.

Zine To Screen To ScreenBryce Summers
BS, Computer Science
with a minor in Music

Hump Yard
is a board game that synthesizes the job of operating a train yard with the field of data structures. The familiarity and appeal of trains is used as a metaphor to understand computational ideas. Trains must conform to established paths called tracks, much like how processors must conform to paths called programs. The fun game format aims to motivate players to open themselves up to experiencing algorithmic thinking and computer science in general. The components for Hump Yard, including track pieces and train cars, may be used by educators as effective manipulatives for teaching technical subject matter.

2013-2014 Award Winners
View 2014 Presentation Photos View The Henry Armero Memorial Award Presentations 14 Gallery

The Geromotion MachineAndrea Gershuny
BCSA, Computer Science and Art
Katherine Lee
BHA, East Asian Language & Culture and Art
with a minor in Communication Design

Jolyn Sandford
BCSA, Computer Science and Art

The Geromotion Machine is a mobile web app station that can pull segments of audio from different sources and mix them to create sounds based on the movements of the users' bodies in front of a camera. The Machine draws the audience in by allowing them to pick and choose which audio sources to mix (input) to get an unexpected new sound (output) based on their movement. It encourages silly behavior and dancing in public places, as well as enabling the audience to let loose without worrying. Most of the inspiration for this project is from Henry’s ideas for a Frame show as well as his project Audiyou and Me.

Zine To Screen To ScreenMishq Laliwala
BFA, Art
with an additional major in Human-Computer Interaction

Samantha Ticknor
BFA, Art
with a minor in Computer Science


Zine To Screen To Screen (ZTSTZ)
is a project that focuses on bringing zine-making techniques to the general population in two parts, physical and digital. The physical realm includes didactic artwork aimed at informing the audience about the potential of everyday materials while the digital is a set of tools that act as catalysts in the zine-making process. The project was inspired by the fast and quick nature of millennial and hopes to provide them with a toolkit for zine-making.

 
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