In today's game design professions, the experts who create and build games don't work on an assembly line, handing pieces off to the next worker. They collaborate from day one, able to understand each other's roles and expertise.
Students in IDeATe's Game Design program will learn both theory and skill with faculty experts from across the university in the key component areas of games: dramatic narrative and character development, visual and sound synthesis, special effects and performance capture, programming and engine development, interface and interaction architecture development, game assessment and redesign. In their courses, students will learn how to apply their specialized knowledge from their majors to enhance these component areas. They will work in highly interdisciplinary and collaborative contexts to parallel the experience of developing effective, engaging and well-functioning games in diverse teams.
Game Design Minor Requirements
Game Design Minor - Five Courses
One Portal Course
15-104 Introduction to Computing for Creative Practice - recommended for DC, CFA, and TSB majors
62-150 Introduction to Media Synthesis and Analysis - recommended for CIT, MCS, and SCS majors
FOUR COLLABORATIVE AND SUPPORTIVE COURSES
53-352 Designing Achilles in a Video Game
53-471 Game Design, Prototyping, and Production
53-230 Programming for Game Designers
53-451 Research Issues in Game Development
60-333 Character Rigging for Production
05-418 Design of Educational Games
15-466 Computer Game Programming
53-371 Role Playing Games Writing Workshop
53-409 Game Design
60-419 Experimental Game Design
76-285 Team Communication
|Note:||Students also have the option of taking one Collaborative or Supportive course from one of the other IDeATe areas as an elective for their Game Design minor.|
|Double-counting:||Students may double-count up to two of their IDeATe minor courses for other requirements.|
Game Design Faculty
The Game Design faculty represent Carnegie Mellon's expertise in Art and Entertainment Technology. They carefully oversee the collaboration of students while delivering the IDeATe Game Design courses.