Carnegie Mellon's Entertainment Technology Center Press
Publishes "Beyond Fun: Serious Games and Media"
PITTSBURGH—Carnegie Mellon University's Entertainment Technology Center (ETC) Press debuts the publication of "Beyond Fun: Serious Games and Media" this month. The book features the work of more than 15 international contributors examining how games and media can impact learning.
Topics include cheating and violence in video games, the use of games in classrooms and how media tools such as simulations and blogs can foster learning and a new digital, procedural literacy. Instead of separate individual articles, the contributors have orchestrated the articles together, reading and writing as a whole so that concepts resonate with each other. "We are excited to release 'Beyond Fun,' said Drew Davidson, ETC Press editor and director of ETC in Pittsburgh. "The book has evocative articles written by leading practitioners in the fields of education, learning, games and media."
"Beyond Fun" is the second book published by ETC Press, following the initial release of "Stories in between: narratives & mediums @ play," which explores the interplay between stories and media. "Stories in between" focuses around the transmedia experience of "Myst" as it moves across media from games to books to comics and more.
The ETC Press is an academic and open-source publishing imprint that distributes its work in print, electronic and digital form. Inviting readers to contribute to and create versions of each publication, ETC Press fosters a community of collaborative authorship and dialogue across media. ETC Press represents an experiment and an evolution in publishing, bridging virtual and physical media to redefine the future of publication.
For more information on the ETC, ETC Press or "Beyond Fun: Serious Games and Media," please contact Eric Sloss at firstname.lastname@example.org or 412-268-5765, or visit www.etc.cmu.edu/etcpress/.