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Dec. 17: Carnegie Mellon's Entertainment Technology Center Hosts Second Annual Game Education Summit, June 16-17, 2009

Contact:

Eric Sloss                            
412-268-5765
ecs@andrew.cmu.edu

Byron Spice    
412-268-9068
bspice@cs.cmu.edu
    

Carnegie Mellon's Entertainment Technology Center Hosts
Second Annual Game Education Summit, June 16-17, 2009

PITTSBURGH—Academic training for tomorrow's video game developers will be the focus of the second annual Game Education Summit, hosted by Carnegie Mellon University's Entertainment Technology Center (ETC), June 16-17, 2009.
       
"Academic institutions of all kinds are rapidly compiling courses offering a variety of qualifications to people looking to enter the industry," said Don Marinelli, executive producer of the ETC. "It is essential that course design, content and teaching methods are focused on the same goal — developing a pipeline of highly qualified and motivated young people who can immediately contribute to the creativity and growth of the industry," Marinelli said.
    
Conference sessions will cover best practices for core curriculum courses; the industry's human resource requirements; teaching methodologies that enhance student performance; opportunities for research collaboration; guidance on helping students manage the transition from college to working in a studio; starting a university game development program; and how to increase class diversity. Sessions will be at the ETC, 700 Technology Drive, in the Pittsburgh Technology Center.
    
"Gaming is the pervasive entertainment, instructional and experiential medium of the 21st Century," said Mark Chuberka, director of Game Path. "We see this gathering as a critical element, fostering the development of university-trained game professionals."  
      
Produced by Game Path, the Game Education Summit brings together academics offering university-based game education programs and executives from the video game industry to address the development of curriculum that will better meet the critical and growing skill shortage facing the game industry.
      
Game Path is an independent conference and trade show management company focused exclusively on producing high quality, high value professional events for the video game industry. Game Path events deliver critical information that companies and professionals need to succeed and grow, and provide outstanding opportunities for development of technical and management skills, career development and networking. For more information, visit www.gameeducationsummit.com.

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