In today's game design professions, the experts who create and build games don't work on an assembly line, handing pieces off to the next worker. They collaborate from day one, able to understand each other's roles and expertise.
Students in the Game Design concentration will learn both theory and skill with faculty experts from across the university in the key component areas of games: dramatic narrative and character development, visual and sound synthesis, special effects and performance capture, programming and engine development, interface and interaction architecture development, game assessment and redesign. In their courses, students will learn how to apply their specialized knowledge from their majors to enhance these component areas. They will work in highly interdisciplinary and collaborative contexts to parallel the experience of developing effective, engaging and well-functioning games in diverse teams.
Arts and Humanities students will take the Introduction to Computing for Creative Industries portal course. Engineering and Sciences students will take the Introduction to Media Synthesis and Analysis portal course. Both groups of students will then be able to take three (or four, for a minor) relevant courses from the following lists. Students can also opt to take two (or three, for a minor) relevant courses plus one more elective from one of the other IDeATe areas.
- 53-xxx Game Design and Development - developed and instructed by Tom Corbett (Entertainment Technology Center), launching Fall 2015
- 53-xxx Programming for Game Designers - developed and instructed by Dave Culyba, launching Spring 2015
- 16-xx Game Engine Programming - developed and instructed by Jim McCann and the Robotics Institute, launching Spring 2015
- 05-418 Design of Educational Games - offered by Human-Computer Interaction Institute
- 60-419 Experimental Game Design - offered by Art
Capstone Project Course
Students will also have the option of proposing a one-semester, interdisciplinary mentored project that needs to be approved by both their primary and IDeATe advisors.