Project Examples
CMU PANAMA BUSINESS BRIGADE: Carnegie Mellon students for sustainable change
The Carnegie Mellon University Panama Brigade offers the opportunity for students to apply their education in solving real world problems while enabling underdeveloped communities to achieve their goals. A team of students of diverse backgrounds will participate in extensive planning and development throughout the academic year on a given project and collaborate with the community to implement their work during trips to the region.
ENTERTAINMENT TECHNOLOGY CENTER
The Entertainment Technology Center has programs in Pittsburgh, Silicon Valley, and Osaka, Japan. Students take courses ranging from computer programming to designing virtual worlds to improvisational acting, but the emphasis is on project courses. Each project course brings together interdisciplinary student teams that must produce working artifacts; real things that work. A key aspect of the program is to ensure that students have an opportunity to work with a large, diverse set of collaborators with different skills and sensibilities. A typical project covers an entire semester and is built around four or five students, a faculty supervisor and a client representative. (ETC students only)
GRANADA ARTS EDUCATION PROJECT
The Granada Arts Education Project is a collaborative artist/teacher-driven project to help teachers strengthen skills and diversify their curriculum by including arts activities in Nicaraguan schools where arts education is very limited. (open to all students)
For information about volunteering opportunities, contact granada.arts.education@gmail.com.

INTERNATIONAL COLLABORATIVE CONSTRUCTION MANAGEMENT (ICCM)
International Collaborative Construction Management is an engineering course that studies the life cycle of construction projects around the world. (open to all students)
MANAGEMENT GAME
MAPPING URBANISM
Mapping Urbanism is a liberal arts seminar course comprising urban history, theory, visual thinking and information design, encouraging learning across disciplines and cultures. The course is taught at both the Pittsburgh and Qatar campuses by Kelly Hutzell, Assistant Professor of Architecture. (open to all students)
FROM SAND DUNES TO BOOM TOWNS
View the graphic [pdf] by Rana El Sakhawy
CMUQ Business Administration student
WHAT IS THE SHOP DIVERSITY OF SOUQ WAQIF?
View the graphic [pdf] by Khalid Al-Sooj and Naif Al-Kaabi
CMUQ Business Administration students
For more information, please visit the Mapping Urbanism website.
2010 MEETING OF THE MINDS
TWO SENIOR THESIS PROJECTS FROM CMU-Q STUDENTS FOR THE 2010 MEETING OF THE MINDS UNDERGRADUATE RESEARCH SYMPOSIUM:
- Education E-Village [.pdf]
- Literary Tools [.pdf]
MILLEE: mobile and immersive learning for literacy in emerging economies
MILLEE is a research project that uses cell phone technology to increase literacy across the globe. It is housed in the Human-Computer Interaction Institute (HCII), but has volunteers and hired workers from all over Carnegie Mellon University.
TECHBRIDGEWORLD
TechBridgeWorld is a research group at Carnegie Mellon that innovates and implements technology solutions to meet sustainable development needs around the world. Through strong collaborations with partners in developing communities, they explore and enhance the role of technology globally, focusing on two main principles: sharing expertise to create innovative and locally suitable solutions, and empowerment of indigenous populations to create sustainable solutions. TechBridgeWorld has several ongoing research projects which are open to participation from undergraduate and graduate students. TechBridgeWorld also offers the iSTEP (innovative Student Technology ExPerience), a paid research internship program and the V-Unit, an independent study opportunity for graduate students to pursue non-traditional research with impact in society.
Assistive Educational Technology is a project that explores the role that computing technology can play in developing educational tools for visually-impaired and deaf communities around the world. Faculty, research staff, and students at Carnegie Mellon University (Doha and Pittsburgh campuses) are currently developing and field testing automated tutors and educational games to enhance the lives of these populations.
Project Kane is a project that explores the role that computing technology can play in improving English Literacy in Africa.
Education e-Village is a project that aims to create an online community for technology and development education.
TECHNOLOGY CONSULTING IN THE GLOBAL COMMUNITY (TCinGC)
Technology Consulting in the Global Community is a collaborative partnership between Carnegie Mellon students and faculty and governmental and non-governmental organizations throughout the world. (open to all students)
TEPPER SCHOOL OF BUSINESS ECONOMICS INTERNSHIPS
Internships housed in United States government agencies and in think tanks provide students with opportunities to practice economics in the context of national and international issues under the supervision of senior economists and policy makers. (Tepper students only)
WHERE IN THE WORLD
The "Where in the World" program was a graduate-student initiated project and run as part of the Graduate Support Programs Office's Spring 2010 "Innovation with Impact" research exhibition to increase awareness of, conversation about, and contribution to, the global impacts of research on-campus.


